Pillar 1: Societal
The Societal pillar aims to give students an overview of the impact that sound has on society and culture, including ethical considerations. While also providing students with context for their future work and identifying areas of impact. 

Pillar 2: Skills
The Skills pillar aims to provide students with technical skills in capturing and manipulating sound and music. This pillar will also provide students with training in the latest technologies in the field of Sound. 

Pillar 3: Creative
The Creative pillar will allow students to explore the creative and artistic possibilities of Sound. Within this pillar, students will combine sound with other media, such as images, film and video games, to explore complementary relationships

Semester 1 — Institute of Art, Design and Technology (Dún Laoghaire, Ireland)

Semester 2 — Lusófona University (Lisbon, Portugal)

SubjectECTSSynopsis
Film Sound Theory: History, Aesthetics & Subversion6Sound and Image as experienced in the cinema, are not divisible. One perception influences the other and transforms it. While conventions between these two senses exist, they are subject to manipulation and the whims of subversion. This course tracks the technological and aesthetic history of film sound and frames it in traditional spheres of film theory, including psychoacoustics, fidelity, immersive sound, montage theory, semiotics, diegesis, and phenomenology. Through an historical and pedagogical romp loaded with examples throughout film history, the course instructs students to engage in the process of sound perception and narrative, gaining an appreciation for both the technology and art of sound as they relate to the varied phenomenological dimensions of that unique audio-visual encounter we call cinema. In addition, project-based assignments are coordinated with the Post-Production Tools module such that theories learned are applied while gaining technical skills.
Interdisciplinary Project Incubation6This module aims at supporting the student in the development of a project that may lead to their final master thesis work. Students enter this module with an eye towards exposure to various areas of scientific research in sound.  This class offers an opportunity to explore specific areas, sharing and collaborating with their peers to open up further avenues of exploration. They investigate on their own while learning critical skills for research. External researchers in various areas of sound are invited in as guest lecturers from within the university and beyond. By the end of the semester, students are to present an abbreviated paper that serves as a well-researched and narrative outline of the research they are considering for their second year.  The module fosters students in developing related theoretical and practical skills, while deepening their knowledge in the framework of academic / scientific research – including concepts, techniques, practices and methodologies.
Sound Ecosystems6Sound Ecosystems delves into the scientific fields of acoustic ecology, sonic archaeology, and sonic anthropology, which study sound’s relationship with the environment, human behavior, and history. With the rise of sound recording and reproduction devices in media and artistic fields, sound studies have expanded academically, offering new ways to understand auditory experiences.  

Moving beyond traditional visual or text-based knowledge, phonography introduced an aural perspective, enabling the study of humanity and nature through sound. This approach has paved the way for sound mapping, archiving the auditory dimensions of the planet and its inhabitants.  

Additionally, these developments extend Media Theory, examining how sound technologies impact art, creative industries, and personal and public health. Sound Ecosystems invites students to situate their artistic sound work within this continuum, linking natural spaces, human activities, and cultural practices, while broadening perspectives on the role of sound in understanding the world.
Sound/Music Interface6This module aims at providing students with music theory knowledge which will be bridged with sonic knowledge acquired in previous modules. After music fundamentals are introduced, 20th and 21st century musical developments will be analyzed and seen under the light of sound and acoustics. This will prepare students to develop creative projects in electroacoustic music, soundscape composition and sonic art. A combination of studio practices, field recording, digital sound synthesis and manipulation will characterize this module technically. 
Film Audio: Post-production tools6This technology module gives students direct experience with Avid Technology’s ProTools hardware and software for recording, editing and mixing in the Post-Production environment.  Skills are learned through the application of methodologies and workflows to challenge-based assignments that align with the theoretical concepts covered in other classes, stimulating creative application of theory.  Students also engage in projects with creative teams in other departments.  The course also provides ProTools certification at the 101 and 110 level, preparing students for more advanced post-production work in the following semester.

Semester 3 — Lithuanian Academy of Music and Theatre (Vilnius, Lithuania)

SubjectECTSSynopsis
Sound and the Environment6The aim of this module is to give the learner perspectives into listening, hearing and recording with different objectives and purposes in mind.
 
The theoretical aim is to be able to analyse the objectives of listening and how that affects the listening process. Practically, the aim is to get acquainted and understand the methods, tools and techniques of listening and recording with the following objectives (soundscape composition, sound art, site-specific actions). Field recording and sound editing workflows are subject to industry standards, and the basic level of skills to execute those standards is one objective of the module.

The development of collaborative skills is focused on through group- and research assignments. The balance of theoretical, artistic and technical skills is not equal in all assignments, but all those aspects are present, and this multi-layered perspective is aimed at creating an overall objective and interleaved learning method for the course. 
Film Sound: Integrative methods and practice6The aim of this module is to give the learner a thorough knowledge and view into the elements of films sound and their use in practical situations. The focus is on practical skills which later lead to future effortless adaptation of those skills into mature design decisions in artistic processes.

A major objective is to get familiarized with Film sound workflows and skills in practical editing in film sound and common problem-solving situations in the film sound workflows. Analysing different approaches of editing and their implications for the artistic, productional and collaborative process is an underlying objective and thread of this module.

The module also aims to continue with a theme of research as a method for continuous improvement of practical skills. Skills obtained within this module create the foundation for a realistic artistic planning process, which is the theme in the following module.
Sound Concepts6The aim of this module is to give the student tools to use sound to materialise concepts in a coherent, informed manner in artistic or musical creations. To do so, this module will make use of case studies and a practical approach to techniques for the sonification of ideas.   

The objective of the module is for the students to clearly articulate concepts that will be rendered in a sonic work. The learners will also build on previous modules on interaction to utilise such techniques while realising new concepts through sound.   
  
Participants will also be given the opportunity to work and reflect on the interaction between contemporary music, conceptual sound art, and their interaction with multidisciplinary solutions, using case studies and practice work. 
Sound Design and Immersion6The aim of this module is to give the learner advanced skills to apply sound ideas and plans into practical sound design execution. Although film sound mixing isn’t the focus of the module, there is an objective for the student to understand storytelling aspects of immersive sound for film, and to some extent master the tools for creating and mixing immersive audio.

The aim is to give the learner the ability to deepen the understanding of the interaction between the story, character, image and sound. One objective of the module is to give the learner tools for understanding the process of the actor while internalizing their character, and then to gain the ability to develop sound for characters through empathetic processes.

Advanced skills in peer review and critique are a fundamental learning objective for this module.
Thesis Preparation6The aim of this module is to deepen the previously introduced topics of Research, Theses writing and Project management. The module prepares for the actual Thesis- on research as well as project planning and execution. 
  
The module will inform the faculty about intelligent division of content, resources and the students in anticipation for the 4th semester.

Semester 4 — Students develop the Final Project/Thesis in IADT, Lusófona or LMTA

SubjectECTSSynopsis
Thesis30The learning objectives of this module emerge from students’ successful completion of masters-level thesis work, guided by faculty in individualised tutorial support.  
  
Practice-based research is defined as “the pursuit of research which is centrally predicated on realising actual practice within the arts”*. In the context of ReSound, this implies that the output is well-grounded in research that informs goals, methods, and critical assessment of the artistic or technical output.  
  
Having formulated a topic for enquiry prior to this semester, students will synthesise a range of research skills and methodologies, allowing them to expand and deepen their approach to their creative practice beyond the completion of the program.   
  
The pedagogical objective is to provide learners with the ability to conduct informed, independent research in an interdisciplinary context informed by the most recent and contemporary debates within their specific area of interest in the world of sound.  
  
* Good Practice in the Quality Assurance of Arts Research Degree Programmes by Practice. Ireland. HETAC, 2010

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